struct geode::PolygonEdgeInfo

#include <triangulated_surface_modifier.h>

struct PolygonEdgeInfo
{
    // fields

    absl::InlinedVector<PolygonEdge, 2> added;
    absl::InlinedVector<PolygonEdgeMapping, 2> modified;
    absl::InlinedVector<PolygonEdgeMapping, 2> remaining;
    absl::InlinedVector<TriangleMapping, 2> triangles;
};