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Project Geode-Common

class TetrahedralSolidEpsilonModifier

cpp
Inherits from TetrahedralSolidModifier
Inherits from TetrahedralSolidModifier

Functions

TetrahedralSolidEpsilonModifier

cpp
public void TetrahedralSolidEpsilonModifier(const TetrahedralSolid3D & solid, TetrahedralSolidBuilder3D & builder)
public void TetrahedralSolidEpsilonModifier(const TetrahedralSolid3D & solid, TetrahedralSolidBuilder3D & builder)

~TetrahedralSolidEpsilonModifier

cpp
public void ~TetrahedralSolidEpsilonModifier()
public void ~TetrahedralSolidEpsilonModifier()

insert_point_in_tetrahedron

cpp
public SolidSplitInfo insert_point_in_tetrahedron(index_t tetrahedron_id, const Point3D & point)
public SolidSplitInfo insert_point_in_tetrahedron(index_t tetrahedron_id, const Point3D & point)

Insert a point in a tetrahedron either by spliting the tetrahedron into four new ones, or by snapping the point on a facet (three new tetrahedra for each side), an edge (each incident tetrahedra is split into two new tetrahedra) or a vertex (no new tetrahedron).

tetrahedron_id [in] Index of the tetrahedron to split.

point [in] Coordinates of the split point.

warning Split tetrahedron is set as inactive but not deleted.

return new vertex index and mappings between old and new mesh.

insert_point_on_facet

cpp
public SolidSplitInfo insert_point_on_facet(const PolyhedronFacet & facet, const Point3D & point)
public SolidSplitInfo insert_point_on_facet(const PolyhedronFacet & facet, const Point3D & point)

Insert a point on a facet either by spliting the facet into three new ones, or by snapping the point on an edge or a vertex.

facet [in] Index of the PolyhedronFacet to split.

point [in] Coordinates of the split point.

warning Potential split tetrahedra are set as inactive but not deleted.

return new vertex index and mappings between old and new mesh.

insert_point_on_edge

cpp
public SolidSplitEdgeInfo insert_point_on_edge(const PolyhedronFacetEdge & edge, const Point3D & point)
public SolidSplitEdgeInfo insert_point_on_edge(const PolyhedronFacetEdge & edge, const Point3D & point)

Insert a point on an edge either by spliting the edge into two new ones, or by snapping the point on a vertex.

edge [in] Index of the PolyhedronFacetEdge to split.

point [in] Coordinates of the split point.

warning Potential split tetrahedra are set as inactive but not deleted.

return new vertex index and mappings between old and new mesh.

insert_point_on_edge

cpp
public SolidSplitEdgeInfo insert_point_on_edge(index_t edge_id, const Point3D & point)
public SolidSplitEdgeInfo insert_point_on_edge(index_t edge_id, const Point3D & point)

Insert a point on an edge either by spliting the edge into two new ones, or by snapping the point on a vertex.

edge_id [in] Unique index of the edge to split.

point [in] Coordinates of the split point.

warning Potential split tetrahedra are set as inactive but not deleted.

return new vertex index and mappings between old and new mesh.

insert_point_on_edge

cpp
public SolidSplitEdgeInfo insert_point_on_edge(const index_t edge_id, const Point3D & point)
public SolidSplitEdgeInfo insert_point_on_edge(const index_t edge_id, const Point3D & point)

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