Project Geode-Common
class TriangulatedSurfaceModifier
Inherits from VerticesModifier
Inherits from VerticesModifier
class TriangulatedSurfaceModifier
Inherits from VerticesModifier
Inherits from VerticesModifier
class TriangulatedSurfaceModifier
Inherits from VerticesModifier
Inherits from VerticesModifier
Records
PolygonEdgeInfo
SplitPolygonEdgeInfo
SplitTriangleInfo
CollapseEdgeInfo
SwapEdgeInfo
RemoveMultipleAdjacencyInfo
SplitCollapseInfo
CleanMappings
Functions
TriangulatedSurfaceModifier
public void TriangulatedSurfaceModifier<dimension>(const TriangulatedSurface<dimension> & surface, TriangulatedSurfaceBuilder<dimension> & builder)
public void TriangulatedSurfaceModifier<dimension>(const TriangulatedSurface<dimension> & surface, TriangulatedSurfaceBuilder<dimension> & builder)
TriangulatedSurfaceModifier
public void TriangulatedSurfaceModifier<dimension>(TriangulatedSurfaceModifier<dimension> && other)
public void TriangulatedSurfaceModifier<dimension>(TriangulatedSurfaceModifier<dimension> && other)
operator=
public TriangulatedSurfaceModifier<dimension> & operator=(TriangulatedSurfaceModifier<dimension> && other)
public TriangulatedSurfaceModifier<dimension> & operator=(TriangulatedSurfaceModifier<dimension> && other)
~TriangulatedSurfaceModifier
public void ~TriangulatedSurfaceModifier<dimension>()
public void ~TriangulatedSurfaceModifier<dimension>()
is_triangle_active
public bool is_triangle_active(index_t triangle_id)
public bool is_triangle_active(index_t triangle_id)
is_edge_active
public bool is_edge_active(index_t edge_id)
public bool is_edge_active(index_t edge_id)
is_edge_active
public bool is_edge_active(const PolygonEdge & edge)
public bool is_edge_active(const PolygonEdge & edge)
split_triangle
public SplitTriangleInfo split_triangle(index_t triangle_id, const Point<dimension> & point)
public SplitTriangleInfo split_triangle(index_t triangle_id, const Point<dimension> & point)
Split a triangle into three new triangles.
triangle_id [in] Index of the triangle to split.
point [in] Coordinates of the split point.
warning Given triangle is set as inactive but not deleted.
split_edge
public SplitPolygonEdgeInfo split_edge(const PolygonEdge & edge, const Point<dimension> & point)
public SplitPolygonEdgeInfo split_edge(const PolygonEdge & edge, const Point<dimension> & point)
Split an edge into two new edges. The triangles incident to this edge are also split into two new triangles.
edge [in] Index of the PolygonEdge to split.
point [in] Coordinates of the split point.
warning Split triangles are set as inactive but not deleted.
collapse_edge
public CollapseEdgeInfo collapse_edge(const PolygonEdge & edge, const Point<dimension> & point)
public CollapseEdgeInfo collapse_edge(const PolygonEdge & edge, const Point<dimension> & point)
Collapse an edge. The triangles incident to this edge are set as inactive but not deleted.
edge [in] Index of the PolygonEdge to collapse.
point [in] Coordinates of the collapse point.
collapse_edge
public CollapseEdgeInfo collapse_edge(index_t edge_id, const Point<dimension> & point)
public CollapseEdgeInfo collapse_edge(index_t edge_id, const Point<dimension> & point)
Collapse an edge. The triangles incident to this edge are set as inactive but not deleted.
edge_id [in] Unique index of the edge to collapse.
point [in] Coordinates of the collapse point.
swap_edge
public SwapEdgeInfo swap_edge(const PolygonEdge & edge)
public SwapEdgeInfo swap_edge(const PolygonEdge & edge)
Swap an edge.
edge [in] The edge to swap.
move_point
public void move_point(index_t vertex, const Point<dimension> & point)
public void move_point(index_t vertex, const Point<dimension> & point)
remove_double_adjacency
public RemoveMultipleAdjacencyInfo remove_double_adjacency(index_t vertex)
public RemoveMultipleAdjacencyInfo remove_double_adjacency(index_t vertex)
split_collapse_edge
public SplitCollapseInfo split_collapse_edge(const PolygonEdge & edge)
public SplitCollapseInfo split_collapse_edge(const PolygonEdge & edge)
split_collapse_edge
public SplitCollapseInfo split_collapse_edge(const PolygonEdge & edge, const Point<dimension> & point)
public SplitCollapseInfo split_collapse_edge(const PolygonEdge & edge, const Point<dimension> & point)
clean_triangles
public vector clean_triangles()
public vector clean_triangles()
Clean up the mesh removing inactive triangles
return old2new mappings for triangles
clean_vertices
public vector clean_vertices()
public vector clean_vertices()
Clean up the mesh removing isolated vertices
return old2new mappings for vertices
warning This method should be called after clean_triangles()
clean_edges
public vector clean_edges()
public vector clean_edges()
Clean up the mesh removing edges
return old2new mappings for edges
warning This method should be called after clean_triangles()
clean
public CleanMappings clean()
public CleanMappings clean()
Clean up the mesh removing inactive triangles, isolated vertices and edges.
return old2new mappings for triangles, vertices and edges.
TriangulatedSurfaceModifier
public void TriangulatedSurfaceModifier<dimension>(const VertexSet & surface, VertexSetBuilder & builder, MeshModifierFactoryKey key)
public void TriangulatedSurfaceModifier<dimension>(const VertexSet & surface, VertexSetBuilder & builder, MeshModifierFactoryKey key)
surface
protected const SurfaceMesh<dimension> & surface()
protected const SurfaceMesh<dimension> & surface()
builder
protected TriangulatedSurfaceBuilder<dimension> & builder()
protected TriangulatedSurfaceBuilder<dimension> & builder()