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Project Geode-Common ​

class TriangulatedSurfaceModifier ​

cpp
Inherits from VerticesModifier
Inherits from VerticesModifier

class TriangulatedSurfaceModifier ​

cpp
Inherits from VerticesModifier
Inherits from VerticesModifier

class TriangulatedSurfaceModifier ​

cpp
Inherits from VerticesModifier
Inherits from VerticesModifier

Records ​

PolygonEdgeInfo

SplitPolygonEdgeInfo

SplitTriangleInfo

CollapseEdgeInfo

SwapEdgeInfo

RemoveMultipleAdjacencyInfo

SplitCollapseInfo

CleanMappings

Functions ​

TriangulatedSurfaceModifier ​

cpp
public void TriangulatedSurfaceModifier<dimension>(const TriangulatedSurface<dimension> & surface, TriangulatedSurfaceBuilder<dimension> & builder)
public void TriangulatedSurfaceModifier<dimension>(const TriangulatedSurface<dimension> & surface, TriangulatedSurfaceBuilder<dimension> & builder)

TriangulatedSurfaceModifier ​

cpp
public void TriangulatedSurfaceModifier<dimension>(TriangulatedSurfaceModifier<dimension> && other)
public void TriangulatedSurfaceModifier<dimension>(TriangulatedSurfaceModifier<dimension> && other)

operator= ​

cpp
public TriangulatedSurfaceModifier<dimension> & operator=(TriangulatedSurfaceModifier<dimension> && other)
public TriangulatedSurfaceModifier<dimension> & operator=(TriangulatedSurfaceModifier<dimension> && other)

~TriangulatedSurfaceModifier ​

cpp
public void ~TriangulatedSurfaceModifier<dimension>()
public void ~TriangulatedSurfaceModifier<dimension>()

is_triangle_active ​

cpp
public bool is_triangle_active(index_t triangle_id)
public bool is_triangle_active(index_t triangle_id)

is_edge_active ​

cpp
public bool is_edge_active(index_t edge_id)
public bool is_edge_active(index_t edge_id)

is_edge_active ​

cpp
public bool is_edge_active(const PolygonEdge & edge)
public bool is_edge_active(const PolygonEdge & edge)

inactive_triangle ​

cpp
public void inactive_triangle(index_t triangle_id)
public void inactive_triangle(index_t triangle_id)

inactive_triangles ​

cpp
public void inactive_triangles(Span triangles)
public void inactive_triangles(Span triangles)

split_triangle ​

cpp
public SplitTriangleInfo split_triangle(index_t triangle_id, const Point<dimension> & point)
public SplitTriangleInfo split_triangle(index_t triangle_id, const Point<dimension> & point)

Split a triangle into three new triangles.

triangle_id [in] Index of the triangle to split.

point [in] Coordinates of the split point.

warning Given triangle is set as inactive but not deleted.

split_edge ​

cpp
public SplitPolygonEdgeInfo split_edge(const PolygonEdge & edge, const Point<dimension> & point)
public SplitPolygonEdgeInfo split_edge(const PolygonEdge & edge, const Point<dimension> & point)

Split an edge into two new edges. The triangles incident to this edge are also split into two new triangles.

edge [in] Index of the PolygonEdge to split.

point [in] Coordinates of the split point.

warning Split triangles are set as inactive but not deleted.

collapse_edge ​

cpp
public CollapseEdgeInfo collapse_edge(const PolygonEdge & edge, const Point<dimension> & point)
public CollapseEdgeInfo collapse_edge(const PolygonEdge & edge, const Point<dimension> & point)

Collapse an edge. The triangles incident to this edge are set as inactive but not deleted.

edge [in] Index of the PolygonEdge to collapse.

point [in] Coordinates of the collapse point.

collapse_edge ​

cpp
public CollapseEdgeInfo collapse_edge(index_t edge_id, const Point<dimension> & point)
public CollapseEdgeInfo collapse_edge(index_t edge_id, const Point<dimension> & point)

Collapse an edge. The triangles incident to this edge are set as inactive but not deleted.

edge_id [in] Unique index of the edge to collapse.

point [in] Coordinates of the collapse point.

swap_edge ​

cpp
public SwapEdgeInfo swap_edge(const PolygonEdge & edge)
public SwapEdgeInfo swap_edge(const PolygonEdge & edge)

Swap an edge.

edge [in] The edge to swap.

move_point ​

cpp
public void move_point(index_t vertex, const Point<dimension> & point)
public void move_point(index_t vertex, const Point<dimension> & point)

remove_double_adjacency ​

cpp
public RemoveMultipleAdjacencyInfo remove_double_adjacency(index_t vertex)
public RemoveMultipleAdjacencyInfo remove_double_adjacency(index_t vertex)

split_collapse_edge ​

cpp
public SplitCollapseInfo split_collapse_edge(const PolygonEdge & edge)
public SplitCollapseInfo split_collapse_edge(const PolygonEdge & edge)

split_collapse_edge ​

cpp
public SplitCollapseInfo split_collapse_edge(const PolygonEdge & edge, const Point<dimension> & point)
public SplitCollapseInfo split_collapse_edge(const PolygonEdge & edge, const Point<dimension> & point)

clean_triangles ​

cpp
public vector clean_triangles()
public vector clean_triangles()

Clean up the mesh removing inactive triangles

return old2new mappings for triangles

clean_vertices ​

cpp
public vector clean_vertices()
public vector clean_vertices()

Clean up the mesh removing isolated vertices

return old2new mappings for vertices

warning This method should be called after clean_triangles()

clean_edges ​

cpp
public vector clean_edges()
public vector clean_edges()

Clean up the mesh removing edges

return old2new mappings for edges

warning This method should be called after clean_triangles()

clean ​

cpp
public CleanMappings clean()
public CleanMappings clean()

Clean up the mesh removing inactive triangles, isolated vertices and edges.

return old2new mappings for triangles, vertices and edges.

TriangulatedSurfaceModifier ​

cpp
public void TriangulatedSurfaceModifier<dimension>(const VertexSet & surface, VertexSetBuilder & builder, MeshModifierFactoryKey key)
public void TriangulatedSurfaceModifier<dimension>(const VertexSet & surface, VertexSetBuilder & builder, MeshModifierFactoryKey key)

surface ​

cpp
protected const SurfaceMesh<dimension> & surface()
protected const SurfaceMesh<dimension> & surface()

builder ​

cpp
protected TriangulatedSurfaceBuilder<dimension> & builder()
protected TriangulatedSurfaceBuilder<dimension> & builder()

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