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Project Geode-Conversion

namespace geode

Namespaces

Records

Functions

build_model_component_mapping

cpp
ModelMapping build_model_component_mapping(const Model & out_model, const ModelMeshesElementMapping & mesh_element_mappings)
ModelMapping build_model_component_mapping(const Model & out_model, const ModelMeshesElementMapping & mesh_element_mappings)

build_brep_component_mapping

cpp
ModelMapping build_brep_component_mapping(const BRep & out_brep, const BRepMeshesElementMapping & mesh_element_mappings)
ModelMapping build_brep_component_mapping(const BRep & out_brep, const BRepMeshesElementMapping & mesh_element_mappings)

convert_meshes_into_brep

cpp
tuple convert_meshes_into_brep(Span corners, Span curves, Span surfaces)
tuple convert_meshes_into_brep(Span corners, Span curves, Span surfaces)

Convert a set of EdgedCurve3D and SurfaceMesh3D into a BRep, without meshed Blocks. This function first merges the input surfaces together and then uses the adjacencies between surface polygons to determine BRep Surface extensions and, as a consequence, geometries of BRep Lines. BRep Lines will correspond to merged SurfaceMesh3D edges shared by 1 or more than 2 polygons, by 2 polygons if there are not set as adjacent, or by Curve edges. A colocation between the points of the input corners, curves and the merged surface is used to determine their common points, the position of the corners and the curves in the final model, and the corresponding topology of the corners and lines (internal/separating a line/surface in two/...).

corners [in] Input corners

curves [in] Input curves

surfaces [in] Input surfaces

return the BRep and the mapping between input corners, curves and surfaces and Corner, Line and Surface uuid. One input surface could contribute to several Surfaces depending on the merging result.

convert_solid_elements_into_brep

cpp
tuple convert_solid_elements_into_brep(SolidMesh3D & solid, Span corner_vertices, Span line_edges, Span surface_facets)
tuple convert_solid_elements_into_brep(SolidMesh3D & solid, Span corner_vertices, Span line_edges, Span surface_facets)

Convert a SolidMesh3D into a BRep without meshed Blocks. This function uses the given solid points, edges and facets to define BRep corners, lines and surfaces. Returns VertexIndexMappings mapping the indices of the vertices in the given solid to the corresponding unique vertices in the output model, and IndexToBRepMeshElementsMapping mapping the indices of the given corner, line and surface elements to their elements in the output model. The attributes on the vertices and polyhedra of the given solid will be transfered to the corresponding blocks in the output model.

solid [in] Input solid

add_sharp_features

cpp
tuple add_sharp_features(const BRep & model, double max_angle)
tuple add_sharp_features(const BRep & model, double max_angle)

Creates a new BRep from the given one, with new lines on the sharp features of the surfaces (edges where the angle between the normals of the facets is higher than the given max_angle).

model [in] Input brep

max_angle [in] Dihedral angle between the facets under which their common edge is considered a sharp feature.

surface_facets_from_attribute

cpp
vector surface_facets_from_attribute(SolidMesh3D & solid, basic_string_view attribute_name)
vector surface_facets_from_attribute(SolidMesh3D & solid, basic_string_view attribute_name)

build_blocks

cpp
void build_blocks(BRep & brep)
void build_blocks(BRep & brep)

add_breps_block_mapping

cpp
void add_breps_block_mapping(const BRep & initial_brep, const BRep & output_brep, geode::ModelGenericMapping & brep_mapping)
void add_breps_block_mapping(const BRep & initial_brep, const BRep & output_brep, geode::ModelGenericMapping & brep_mapping)

convert_surface_elements_into_section

cpp
tuple convert_surface_elements_into_section(SurfaceMesh2D & surface, Span corner_vertices, Span line_edges)
tuple convert_surface_elements_into_section(SurfaceMesh2D & surface, Span corner_vertices, Span line_edges)

convert_meshes_into_section

cpp
tuple convert_meshes_into_section(Span corners, Span curves, Span surfaces)
tuple convert_meshes_into_section(Span corners, Span curves, Span surfaces)

convert_surface_into_section_from_attribute

cpp
tuple convert_surface_into_section_from_attribute(SurfaceMesh2D & surface, basic_string_view attribute_name)
tuple convert_surface_into_section_from_attribute(SurfaceMesh2D & surface, basic_string_view attribute_name)

Convert a SurfaceMesh2D into a Section with meshed Surfaces. This function uses the Attribute values on each surface polygon to determine Section surface. Section Lines will correspond to SurfaceMesh2D edges shared by only 1 polygon, or by 2 polygons with different attribute values.

solid [in] Input solid

attribute_name [in] Name of attribute stored on solid polygons

warning Attribute should be convertible to float.

add_sharp_features

cpp
tuple add_sharp_features(const Section & model, double max_angle)
tuple add_sharp_features(const Section & model, double max_angle)

Creates a new Section from the given one, with new corners on the sharp features of the lines (points where the angle between the edges is higher than the given max_angle).

model [in] Input section

max_angle [in] Angle between the edges under which their common vertex is considered a sharp feature.

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