Project Geode-Numerics
class FrameTransform
Functions
FrameTransform
cpp
public void FrameTransform<dimension>(const Frame<dimension> & from, const Frame<dimension> & to)
public void FrameTransform<dimension>(const Frame<dimension> & from, const Frame<dimension> & to)
~FrameTransform
cpp
public void ~FrameTransform<dimension>()
public void ~FrameTransform<dimension>()
direction
cpp
public local_index_t direction(local_index_t index)
public local_index_t direction(local_index_t index)
orientation
cpp
public signed_index_t orientation(local_index_t index)
public signed_index_t orientation(local_index_t index)
apply
cpp
public Frame<dimension> apply(const Frame<dimension> & frame)
public Frame<dimension> apply(const Frame<dimension> & frame)
apply
cpp
public Vector<dimension> apply(const Vector<dimension> & vector)
public Vector<dimension> apply(const Vector<dimension> & vector)
apply
cpp
public Point<dimension> apply(const Point<dimension> & point)
public Point<dimension> apply(const Point<dimension> & point)