Project Geode-Numerics
class FrameTransform
Functions
FrameTransform
cpp
public void FrameTransform<dimension>(const Frame<dimension> & from, const Frame<dimension> & to)public void FrameTransform<dimension>(const Frame<dimension> & from, const Frame<dimension> & to)~FrameTransform
cpp
public void ~FrameTransform<dimension>()public void ~FrameTransform<dimension>()direction
cpp
public local_index_t direction(local_index_t index)public local_index_t direction(local_index_t index)orientation
cpp
public signed_index_t orientation(local_index_t index)public signed_index_t orientation(local_index_t index)apply
cpp
public Frame<dimension> apply(const Frame<dimension> & frame)public Frame<dimension> apply(const Frame<dimension> & frame)apply
cpp
public Vector<dimension> apply(const Vector<dimension> & vector)public Vector<dimension> apply(const Vector<dimension> & vector)apply
cpp
public Point<dimension> apply(const Point<dimension> & point)public Point<dimension> apply(const Point<dimension> & point)