Project OpenGeode
class Block
cpp
Inherits from Component<3U>
Inherits from Component<3U>
class Block
Geometric component describing a 3D volume This component is described by a mesh.
cpp
Inherits from Component<dimension>
Inherits from Component<dimension>
Functions
Block
cpp
public void Block<>(const Block<> & )
public void Block<>(const Block<> & )
operator=
cpp
public Block<> & operator=(const Block<> & )
public Block<> & operator=(const Block<> & )
Block
cpp
public void Block<>(Block<> && other)
public void Block<>(Block<> && other)
~Block
cpp
public void ~Block<>()
public void ~Block<>()
component_type_static
cpp
public NamedType component_type_static()
public NamedType component_type_static()
component_type
cpp
public NamedType component_type()
public NamedType component_type()
component_id
cpp
public ComponentID component_id()
public ComponentID component_id()
mesh
cpp
public const TypedMesh & mesh()
public const TypedMesh & mesh()
mesh_type
cpp
public const MeshImpl & mesh_type()
public const MeshImpl & mesh_type()
Block
cpp
public void Block<>(BlocksKey key)
public void Block<>(BlocksKey key)
Block
cpp
public void Block<>(const MeshImpl & impl, BlocksKey key)
public void Block<>(const MeshImpl & impl, BlocksKey key)
set_mesh
cpp
public void set_mesh(std::unique_ptr<Mesh> mesh, BlocksKey key)
public void set_mesh(std::unique_ptr<Mesh> mesh, BlocksKey key)
set_mesh
cpp
public void set_mesh(std::unique_ptr<Mesh> mesh, BlocksBuilderKey key)
public void set_mesh(std::unique_ptr<Mesh> mesh, BlocksBuilderKey key)
modifiable_mesh
cpp
public TypedMesh & modifiable_mesh(BlocksKey )
public TypedMesh & modifiable_mesh(BlocksKey )
modifiable_mesh
cpp
public TypedMesh & modifiable_mesh(BlocksBuilderKey )
public TypedMesh & modifiable_mesh(BlocksBuilderKey )
set_block_name
cpp
public void set_block_name(basic_string_view name, BlocksBuilderKey key)
public void set_block_name(basic_string_view name, BlocksBuilderKey key)
steal_mesh
cpp
public std::unique_ptr<Mesh> steal_mesh(BlocksBuilderKey key)
public std::unique_ptr<Mesh> steal_mesh(BlocksBuilderKey key)