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class BoundingBox

class BoundingBox

Functions

intersects

cpp
public bool intersects(const Triangle<3> & triangle)
public bool intersects(const Triangle<3> & triangle)

class BoundingBox

Bounding box implemented for 2D and 3D points.

Functions

BoundingBox

cpp
public void BoundingBox<>()
public void BoundingBox<>()

BoundingBox

cpp
public void BoundingBox<>(Point<dimension> min, Point<dimension> max)
public void BoundingBox<>(Point<dimension> min, Point<dimension> max)

BoundingBox

cpp
public void BoundingBox<>(const BoundingBox<> & other)
public void BoundingBox<>(const BoundingBox<> & other)

operator=

cpp
public BoundingBox<> & operator=(const BoundingBox<> & other)
public BoundingBox<> & operator=(const BoundingBox<> & other)

BoundingBox

cpp
public void BoundingBox<>(BoundingBox<> && other)
public void BoundingBox<>(BoundingBox<> && other)

operator=

cpp
public BoundingBox<> & operator=(BoundingBox<> && other)
public BoundingBox<> & operator=(BoundingBox<> && other)

~BoundingBox

cpp
public void ~BoundingBox<>()
public void ~BoundingBox<>()

add_box

cpp
public void add_box(const BoundingBox<dimension> & box)
public void add_box(const BoundingBox<dimension> & box)

add_point

cpp
public void add_point(const Point<dimension> & point)
public void add_point(const Point<dimension> & point)

contains

cpp
public bool contains(const Point<dimension> & point)
public bool contains(const Point<dimension> & point)

intersects

cpp
public bool intersects(const BoundingBox<dimension> & bbox)
public bool intersects(const BoundingBox<dimension> & bbox)

intersects

cpp
public bool intersects(const Ray<dimension> & ray)
public bool intersects(const Ray<dimension> & ray)

intersects

cpp
public bool intersects(const InfiniteLine<dimension> & line)
public bool intersects(const InfiniteLine<dimension> & line)

intersects

cpp
public bool intersects(const Segment<dimension> & segment)
public bool intersects(const Segment<dimension> & segment)

Returns true if the element is crossing, is inside, or is containing the bbox

intersects

cpp
public typename std::enable_if<T == 2 || T == 3, bool>::type intersects(const Triangle<T> & triangle)
public typename std::enable_if<T == 2 || T == 3, bool>::type intersects(const Triangle<T> & triangle)

Returns true if the element is crossing, is inside (or is containing the bbox in 2D)

intersects

cpp
public typename std::enable_if<T == 3, bool>::type intersects(const Tetrahedron & tetra)
public typename std::enable_if<T == 3, bool>::type intersects(const Tetrahedron & tetra)

Returns true if the element is crossing, is inside, or is containing the bbox

signed_distance

cpp
public double signed_distance(const Point<dimension> & point)
public double signed_distance(const Point<dimension> & point)

Returns the distance between the point and the box. If the point is inside the box, the distance is negative.

min

cpp
public const Point<dimension> & min()
public const Point<dimension> & min()

max

cpp
public const Point<dimension> & max()
public const Point<dimension> & max()

center

cpp
public Point<dimension> center()
public Point<dimension> center()

diagonal

cpp
public Vector<dimension> diagonal()
public Vector<dimension> diagonal()

class BoundingBox

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