Skip to content

Project OpenGeode

class BRep

A BRep (for Boundary Representation) is a 3D model composed of Corners, Lines, Surfaces and Blocks. This class provides classes for range-based iteration on Component boundaries and incidences.extends extends extends extends extends

cpp
Inherits from Topology, Corners3D, Lines3D, Surfaces3D, Blocks3D, ModelBoundaries3D, Identifier
Inherits from Topology, Corners3D, Lines3D, Surfaces3D, Blocks3D, ModelBoundaries3D, Identifier

Records

BoundaryCornerRange

BoundaryLineRange

BoundarySurfaceRange

IncidentLineRange

IncidentSurfaceRange

IncidentBlockRange

InternalCornerRange

InternalLineRange

InternalSurfaceRange

EmbeddingSurfaceRange

EmbeddingBlockRange

ItemSurfaceRange

Functions

BRep

cpp
public void BRep()
public void BRep()

BRep

cpp
public void BRep(BRep && brep)
public void BRep(BRep && brep)

operator=

cpp
public BRep & operator=(BRep && brep)
public BRep & operator=(BRep && brep)

~BRep

cpp
public void ~BRep()
public void ~BRep()

boundaries

cpp
public BoundaryCornerRange boundaries(const Line3D & line)
public BoundaryCornerRange boundaries(const Line3D & line)

boundaries

cpp
public BoundaryLineRange boundaries(const Surface3D & surface)
public BoundaryLineRange boundaries(const Surface3D & surface)

boundaries

cpp
public BoundarySurfaceRange boundaries(const Block3D & block)
public BoundarySurfaceRange boundaries(const Block3D & block)

incidences

cpp
public IncidentLineRange incidences(const Corner3D & corner)
public IncidentLineRange incidences(const Corner3D & corner)

incidences

cpp
public IncidentSurfaceRange incidences(const Line3D & line)
public IncidentSurfaceRange incidences(const Line3D & line)

incidences

cpp
public IncidentBlockRange incidences(const Surface3D & surface)
public IncidentBlockRange incidences(const Surface3D & surface)

nb_internal_corners

cpp
public index_t nb_internal_corners(const Surface3D & surface)
public index_t nb_internal_corners(const Surface3D & surface)

internal_corners

cpp
public InternalCornerRange internal_corners(const Surface3D & surface)
public InternalCornerRange internal_corners(const Surface3D & surface)

nb_internal_lines

cpp
public index_t nb_internal_lines(const Surface3D & surface)
public index_t nb_internal_lines(const Surface3D & surface)

internal_lines

cpp
public InternalLineRange internal_lines(const Surface3D & surface)
public InternalLineRange internal_lines(const Surface3D & surface)

nb_internal_corners

cpp
public index_t nb_internal_corners(const Block3D & block)
public index_t nb_internal_corners(const Block3D & block)

internal_corners

cpp
public InternalCornerRange internal_corners(const Block3D & block)
public InternalCornerRange internal_corners(const Block3D & block)

nb_internal_lines

cpp
public index_t nb_internal_lines(const Block3D & block)
public index_t nb_internal_lines(const Block3D & block)

internal_lines

cpp
public InternalLineRange internal_lines(const Block3D & block)
public InternalLineRange internal_lines(const Block3D & block)

nb_internal_surfaces

cpp
public index_t nb_internal_surfaces(const Block3D & block)
public index_t nb_internal_surfaces(const Block3D & block)

internal_surfaces

cpp
public InternalSurfaceRange internal_surfaces(const Block3D & block)
public InternalSurfaceRange internal_surfaces(const Block3D & block)

nb_embedding_surfaces

cpp
public index_t nb_embedding_surfaces(const Corner3D & corner)
public index_t nb_embedding_surfaces(const Corner3D & corner)

embedding_surfaces

cpp
public EmbeddingSurfaceRange embedding_surfaces(const Corner3D & corner)
public EmbeddingSurfaceRange embedding_surfaces(const Corner3D & corner)

nb_embedding_surfaces

cpp
public index_t nb_embedding_surfaces(const Line3D & line)
public index_t nb_embedding_surfaces(const Line3D & line)

embedding_surfaces

cpp
public EmbeddingSurfaceRange embedding_surfaces(const Line3D & line)
public EmbeddingSurfaceRange embedding_surfaces(const Line3D & line)

nb_embedding_blocks

cpp
public index_t nb_embedding_blocks(const Corner3D & corner)
public index_t nb_embedding_blocks(const Corner3D & corner)

embedding_blocks

cpp
public EmbeddingBlockRange embedding_blocks(const Corner3D & corner)
public EmbeddingBlockRange embedding_blocks(const Corner3D & corner)

nb_embedding_blocks

cpp
public index_t nb_embedding_blocks(const Line3D & line)
public index_t nb_embedding_blocks(const Line3D & line)

embedding_blocks

cpp
public EmbeddingBlockRange embedding_blocks(const Line3D & line)
public EmbeddingBlockRange embedding_blocks(const Line3D & line)

nb_embedding_blocks

cpp
public index_t nb_embedding_blocks(const Surface3D & surface)
public index_t nb_embedding_blocks(const Surface3D & surface)

embedding_blocks

cpp
public EmbeddingBlockRange embedding_blocks(const Surface3D & surface)
public EmbeddingBlockRange embedding_blocks(const Surface3D & surface)

model_boundary_items

cpp
public ItemSurfaceRange model_boundary_items(const ModelBoundary3D & boundary)
public ItemSurfaceRange model_boundary_items(const ModelBoundary3D & boundary)

is_closed

cpp
public bool is_closed(const Line3D & line)
public bool is_closed(const Line3D & line)

is_closed

cpp
public bool is_closed(const Surface3D & surface)
public bool is_closed(const Surface3D & surface)

is_boundary

cpp
public bool is_boundary(const Corner3D & corner, const Line3D & line)
public bool is_boundary(const Corner3D & corner, const Line3D & line)

is_boundary

cpp
public bool is_boundary(const Line3D & line, const Surface3D & surface)
public bool is_boundary(const Line3D & line, const Surface3D & surface)

is_boundary

cpp
public bool is_boundary(const Surface3D & surface, const Block3D & block)
public bool is_boundary(const Surface3D & surface, const Block3D & block)

is_internal

cpp
public bool is_internal(const Corner3D & corner, const Surface3D & surface)
public bool is_internal(const Corner3D & corner, const Surface3D & surface)

is_internal

cpp
public bool is_internal(const Line3D & line, const Surface3D & surface)
public bool is_internal(const Line3D & line, const Surface3D & surface)

is_internal

cpp
public bool is_internal(const Corner3D & corner, const Block3D & block)
public bool is_internal(const Corner3D & corner, const Block3D & block)

is_internal

cpp
public bool is_internal(const Line3D & line, const Block3D & block)
public bool is_internal(const Line3D & line, const Block3D & block)

is_internal

cpp
public bool is_internal(const Surface3D & surface, const Block3D & block)
public bool is_internal(const Surface3D & surface, const Block3D & block)

is_model_boundary_item

cpp
public bool is_model_boundary_item(const Surface3D & surface, const ModelBoundary3D & boundary)
public bool is_model_boundary_item(const Surface3D & surface, const ModelBoundary3D & boundary)

bounding_box

cpp
public BoundingBox3D bounding_box()
public BoundingBox3D bounding_box()

Compute the bounding box from component meshes

native_extension_static

cpp
public string_view native_extension_static()
public string_view native_extension_static()

native_extension

cpp
public string_view native_extension()
public string_view native_extension()

Geode-solutions' documentation website