Project OpenGeode
class OpenGeodeRegularGrid
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Inherits from RegularGrid<2>Inherits from RegularGrid<2>Functions
OpenGeodeRegularGrid
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public void OpenGeodeRegularGrid(const OpenGeodeRegularGrid<2> & )public void OpenGeodeRegularGrid(const OpenGeodeRegularGrid<2> & )operator=
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public OpenGeodeRegularGrid<2> & operator=(const OpenGeodeRegularGrid<2> & )public OpenGeodeRegularGrid<2> & operator=(const OpenGeodeRegularGrid<2> & )OpenGeodeRegularGrid
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public void OpenGeodeRegularGrid()public void OpenGeodeRegularGrid()OpenGeodeRegularGrid
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public void OpenGeodeRegularGrid(OpenGeodeRegularGrid<2> && other)public void OpenGeodeRegularGrid(OpenGeodeRegularGrid<2> && other)operator=
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public OpenGeodeRegularGrid<2> & operator=(OpenGeodeRegularGrid<2> && other)public OpenGeodeRegularGrid<2> & operator=(OpenGeodeRegularGrid<2> && other)~OpenGeodeRegularGrid
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public void ~OpenGeodeRegularGrid()public void ~OpenGeodeRegularGrid()impl_name_static
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public NamedType impl_name_static()public NamedType impl_name_static()impl_name
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public NamedType impl_name()public NamedType impl_name()type_name
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public NamedType type_name()public NamedType type_name()native_extension_static
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public basic_string_view native_extension_static()public basic_string_view native_extension_static()native_extension
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public basic_string_view native_extension()public basic_string_view native_extension()update_origin
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public void update_origin(const Point2D & origin, OGRegularGridKey )public void update_origin(const Point2D & origin, OGRegularGridKey )update_origin_and_directions
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public void update_origin_and_directions(const Point2D & origin, const std::array<Vector2D, 2> & directions, OGRegularGridKey )public void update_origin_and_directions(const Point2D & origin, const std::array<Vector2D, 2> & directions, OGRegularGridKey )class OpenGeodeRegularGrid
class OpenGeodeRegularGrid
cpp
Inherits from RegularGrid<3>Inherits from RegularGrid<3>Functions
OpenGeodeRegularGrid
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public void OpenGeodeRegularGrid(const OpenGeodeRegularGrid<3> & )public void OpenGeodeRegularGrid(const OpenGeodeRegularGrid<3> & )operator=
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public OpenGeodeRegularGrid<3> & operator=(const OpenGeodeRegularGrid<3> & )public OpenGeodeRegularGrid<3> & operator=(const OpenGeodeRegularGrid<3> & )OpenGeodeRegularGrid
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public void OpenGeodeRegularGrid()public void OpenGeodeRegularGrid()OpenGeodeRegularGrid
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public void OpenGeodeRegularGrid(OpenGeodeRegularGrid<3> && other)public void OpenGeodeRegularGrid(OpenGeodeRegularGrid<3> && other)operator=
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public OpenGeodeRegularGrid<3> & operator=(OpenGeodeRegularGrid<3> && other)public OpenGeodeRegularGrid<3> & operator=(OpenGeodeRegularGrid<3> && other)~OpenGeodeRegularGrid
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public void ~OpenGeodeRegularGrid()public void ~OpenGeodeRegularGrid()impl_name_static
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public NamedType impl_name_static()public NamedType impl_name_static()impl_name
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public NamedType impl_name()public NamedType impl_name()type_name
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public NamedType type_name()public NamedType type_name()native_extension_static
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public basic_string_view native_extension_static()public basic_string_view native_extension_static()native_extension
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public basic_string_view native_extension()public basic_string_view native_extension()update_origin
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public void update_origin(const Point3D & origin, OGRegularGridKey )public void update_origin(const Point3D & origin, OGRegularGridKey )update_origin_and_directions
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public void update_origin_and_directions(const Point3D & origin, const std::array<Vector3D, 3> & directions, OGRegularGridKey )public void update_origin_and_directions(const Point3D & origin, const std::array<Vector3D, 3> & directions, OGRegularGridKey )