Project OpenGeode
class RegularGrid
cpp
Inherits from SurfaceMesh<2>, Grid<2>
Inherits from SurfaceMesh<2>, Grid<2>
Functions
create
cpp
public std::unique_ptr<RegularGrid2D> create()
public std::unique_ptr<RegularGrid2D> create()
Create a new RegularGrid using default data structure.
create
cpp
public std::unique_ptr<RegularGrid2D> create(const MeshImpl & impl)
public std::unique_ptr<RegularGrid2D> create(const MeshImpl & impl)
Create a new RegularGrid using a specified data structure.
impl [in] Data structure implementation
type_name_static
cpp
public NamedType type_name_static()
public NamedType type_name_static()
native_extension
cpp
public basic_string_view native_extension()
public basic_string_view native_extension()
native_extension_static
cpp
public basic_string_view native_extension_static()
public basic_string_view native_extension_static()
cell_attribute_manager
cpp
public AttributeManager & cell_attribute_manager()
public AttributeManager & cell_attribute_manager()
grid_vertex_attribute_manager
cpp
public AttributeManager & grid_vertex_attribute_manager()
public AttributeManager & grid_vertex_attribute_manager()
clone
cpp
public std::unique_ptr<RegularGrid2D> clone()
public std::unique_ptr<RegularGrid2D> clone()
vertices_around_vertex
cpp
public SurfaceMesh<2>::VerticesAroundVertex vertices_around_vertex(index_t vertex_id)
public SurfaceMesh<2>::VerticesAroundVertex vertices_around_vertex(index_t vertex_id)
RegularGrid
cpp
protected void RegularGrid()
protected void RegularGrid()
RegularGrid
cpp
protected void RegularGrid(RegularGrid<2> && other)
protected void RegularGrid(RegularGrid<2> && other)
operator=
cpp
protected RegularGrid<2> & operator=(RegularGrid<2> && other)
protected RegularGrid<2> & operator=(RegularGrid<2> && other)
class RegularGrid
cpp
Inherits from SolidMesh<3>, Grid<3>
Inherits from SolidMesh<3>, Grid<3>
Functions
create
cpp
public std::unique_ptr<RegularGrid3D> create()
public std::unique_ptr<RegularGrid3D> create()
Create a new RegularGrid using default data structure.
create
cpp
public std::unique_ptr<RegularGrid3D> create(const MeshImpl & impl)
public std::unique_ptr<RegularGrid3D> create(const MeshImpl & impl)
Create a new RegularGrid using a specified data structure.
impl [in] Data structure implementation
type_name_static
cpp
public NamedType type_name_static()
public NamedType type_name_static()
native_extension
cpp
public basic_string_view native_extension()
public basic_string_view native_extension()
native_extension_static
cpp
public basic_string_view native_extension_static()
public basic_string_view native_extension_static()
cell_attribute_manager
cpp
public AttributeManager & cell_attribute_manager()
public AttributeManager & cell_attribute_manager()
grid_vertex_attribute_manager
cpp
public AttributeManager & grid_vertex_attribute_manager()
public AttributeManager & grid_vertex_attribute_manager()
clone
cpp
public std::unique_ptr<RegularGrid3D> clone()
public std::unique_ptr<RegularGrid3D> clone()
vertices_around_vertex
cpp
public SolidMesh<3>::VerticesAroundVertex vertices_around_vertex(index_t vertex_id)
public SolidMesh<3>::VerticesAroundVertex vertices_around_vertex(index_t vertex_id)
RegularGrid
cpp
protected void RegularGrid()
protected void RegularGrid()
RegularGrid
cpp
protected void RegularGrid(RegularGrid<3> && other)
protected void RegularGrid(RegularGrid<3> && other)
operator=
cpp
protected RegularGrid<3> & operator=(RegularGrid<3> && other)
protected RegularGrid<3> & operator=(RegularGrid<3> && other)