Skip to content

Project OpenGeode

class RegularGrid

cpp
Inherits from SurfaceMesh<2>, Grid<2>
Inherits from SurfaceMesh<2>, Grid<2>

Functions

create

cpp
public std::unique_ptr<RegularGrid2D> create()
public std::unique_ptr<RegularGrid2D> create()

Create a new RegularGrid using default data structure.

create

cpp
public std::unique_ptr<RegularGrid2D> create(const MeshImpl & impl)
public std::unique_ptr<RegularGrid2D> create(const MeshImpl & impl)

Create a new RegularGrid using a specified data structure.

impl [in] Data structure implementation

type_name_static

cpp
public NamedType type_name_static()
public NamedType type_name_static()

native_extension

cpp
public basic_string_view native_extension()
public basic_string_view native_extension()

native_extension_static

cpp
public basic_string_view native_extension_static()
public basic_string_view native_extension_static()

cell_attribute_manager

cpp
public AttributeManager & cell_attribute_manager()
public AttributeManager & cell_attribute_manager()

grid_vertex_attribute_manager

cpp
public AttributeManager & grid_vertex_attribute_manager()
public AttributeManager & grid_vertex_attribute_manager()

clone

cpp
public std::unique_ptr<RegularGrid2D> clone()
public std::unique_ptr<RegularGrid2D> clone()

vertices_around_vertex

cpp
public SurfaceMesh<2>::VerticesAroundVertex vertices_around_vertex(index_t vertex_id)
public SurfaceMesh<2>::VerticesAroundVertex vertices_around_vertex(index_t vertex_id)

RegularGrid

cpp
protected void RegularGrid()
protected void RegularGrid()

RegularGrid

cpp
protected void RegularGrid(RegularGrid<2> && other)
protected void RegularGrid(RegularGrid<2> && other)

operator=

cpp
protected RegularGrid<2> & operator=(RegularGrid<2> && other)
protected RegularGrid<2> & operator=(RegularGrid<2> && other)

class RegularGrid

cpp
Inherits from SolidMesh<3>, Grid<3>
Inherits from SolidMesh<3>, Grid<3>

Functions

create

cpp
public std::unique_ptr<RegularGrid3D> create()
public std::unique_ptr<RegularGrid3D> create()

Create a new RegularGrid using default data structure.

create

cpp
public std::unique_ptr<RegularGrid3D> create(const MeshImpl & impl)
public std::unique_ptr<RegularGrid3D> create(const MeshImpl & impl)

Create a new RegularGrid using a specified data structure.

impl [in] Data structure implementation

type_name_static

cpp
public NamedType type_name_static()
public NamedType type_name_static()

native_extension

cpp
public basic_string_view native_extension()
public basic_string_view native_extension()

native_extension_static

cpp
public basic_string_view native_extension_static()
public basic_string_view native_extension_static()

cell_attribute_manager

cpp
public AttributeManager & cell_attribute_manager()
public AttributeManager & cell_attribute_manager()

grid_vertex_attribute_manager

cpp
public AttributeManager & grid_vertex_attribute_manager()
public AttributeManager & grid_vertex_attribute_manager()

clone

cpp
public std::unique_ptr<RegularGrid3D> clone()
public std::unique_ptr<RegularGrid3D> clone()

vertices_around_vertex

cpp
public SolidMesh<3>::VerticesAroundVertex vertices_around_vertex(index_t vertex_id)
public SolidMesh<3>::VerticesAroundVertex vertices_around_vertex(index_t vertex_id)

RegularGrid

cpp
protected void RegularGrid()
protected void RegularGrid()

RegularGrid

cpp
protected void RegularGrid(RegularGrid<3> && other)
protected void RegularGrid(RegularGrid<3> && other)

operator=

cpp
protected RegularGrid<3> & operator=(RegularGrid<3> && other)
protected RegularGrid<3> & operator=(RegularGrid<3> && other)

class RegularGrid

Geode-solutions' documentation website