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Project OpenGeode ​

class Texture ​

Functions ​

Texture ​

cpp
public void Texture(const Texture<2> & )
public void Texture(const Texture<2> & )

operator= ​

cpp
public Texture<2> & operator=(const Texture<2> & )
public Texture<2> & operator=(const Texture<2> & )

Texture ​

cpp
public void Texture(AttributeManager & manager, basic_string_view name)
public void Texture(AttributeManager & manager, basic_string_view name)

Texture ​

cpp
public void Texture(Texture<2> && other)
public void Texture(Texture<2> && other)

~Texture ​

cpp
public void ~Texture()
public void ~Texture()

image ​

cpp
public const RasterImage2D & image()
public const RasterImage2D & image()

set_image ​

cpp
public void set_image(RasterImage2D && image)
public void set_image(RasterImage2D && image)

texture_coordinates ​

cpp
public const Point2D & texture_coordinates(const PolygonVertex & vertex)
public const Point2D & texture_coordinates(const PolygonVertex & vertex)

set_texture_coordinates ​

cpp
public void set_texture_coordinates(const PolygonVertex & vertex, const Point2D & coordinates)
public void set_texture_coordinates(const PolygonVertex & vertex, const Point2D & coordinates)

class Texture ​

class Texture ​

Functions ​

Texture ​

cpp
public void Texture(const Texture<3> & )
public void Texture(const Texture<3> & )

operator= ​

cpp
public Texture<3> & operator=(const Texture<3> & )
public Texture<3> & operator=(const Texture<3> & )

Texture ​

cpp
public void Texture(AttributeManager & manager, basic_string_view name)
public void Texture(AttributeManager & manager, basic_string_view name)

Texture ​

cpp
public void Texture(Texture<3> && other)
public void Texture(Texture<3> && other)

~Texture ​

cpp
public void ~Texture()
public void ~Texture()

image ​

cpp
public const RasterImage3D & image()
public const RasterImage3D & image()

set_image ​

cpp
public void set_image(RasterImage3D && image)
public void set_image(RasterImage3D && image)

texture_coordinates ​

cpp
public const Point3D & texture_coordinates(const PolyhedronVertex & vertex)
public const Point3D & texture_coordinates(const PolyhedronVertex & vertex)

set_texture_coordinates ​

cpp
public void set_texture_coordinates(const PolyhedronVertex & vertex, const Point3D & coordinates)
public void set_texture_coordinates(const PolyhedronVertex & vertex, const Point3D & coordinates)

class Texture ​

Functions ​

Texture ​

cpp
public void Texture(const Texture<1> & )
public void Texture(const Texture<1> & )

operator= ​

cpp
public Texture<1> & operator=(const Texture<1> & )
public Texture<1> & operator=(const Texture<1> & )

Texture ​

cpp
public void Texture(AttributeManager & manager, basic_string_view name)
public void Texture(AttributeManager & manager, basic_string_view name)

Texture ​

cpp
public void Texture(Texture<1> && other)
public void Texture(Texture<1> && other)

~Texture ​

cpp
public void ~Texture()
public void ~Texture()

image ​

cpp
public const RasterImage1D & image()
public const RasterImage1D & image()

set_image ​

cpp
public void set_image(RasterImage1D && image)
public void set_image(RasterImage1D && image)

texture_coordinates ​

cpp
public const Point1D & texture_coordinates(const EdgeVertex & vertex)
public const Point1D & texture_coordinates(const EdgeVertex & vertex)

set_texture_coordinates ​

cpp
public void set_texture_coordinates(const EdgeVertex & vertex, const Point1D & coordinates)
public void set_texture_coordinates(const EdgeVertex & vertex, const Point1D & coordinates)

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