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class VertexIdentifier

This class identifies groups of geometric component vertices as unique vertices. This is a only topological information.

Functions

VertexIdentifier

cpp
public void VertexIdentifier()
public void VertexIdentifier()

~VertexIdentifier

cpp
public void ~VertexIdentifier()
public void ~VertexIdentifier()

nb_unique_vertices

cpp
public index_t nb_unique_vertices()
public index_t nb_unique_vertices()

is_unique_vertex_isolated

cpp
public bool is_unique_vertex_isolated(index_t unique_vertex_id)
public bool is_unique_vertex_isolated(index_t unique_vertex_id)

component_mesh_vertices

cpp
public const std::vector<ComponentMeshVertex> & component_mesh_vertices(index_t unique_vertex_id)
public const std::vector<ComponentMeshVertex> & component_mesh_vertices(index_t unique_vertex_id)

Return the component vertices identified with an unique vertex.

unique_vertex_id [in] Indice of the unique vertex.

unique_vertex

cpp
public index_t unique_vertex(const ComponentMeshVertex & component_vertex)
public index_t unique_vertex(const ComponentMeshVertex & component_vertex)

Return the unique vertex index of a given component vertex.

component_vertex [in] Vertex index in a geometric component.

has_component_mesh_vertices

cpp
public bool has_component_mesh_vertices(index_t unique_vertex_id, const ComponentType & type)
public bool has_component_mesh_vertices(index_t unique_vertex_id, const ComponentType & type)

Return true if given unique vertex has at least one mesh component vertex of given component type

has_component_mesh_vertices

cpp
public bool has_component_mesh_vertices(index_t unique_vertex_id, const uuid & component_id)
public bool has_component_mesh_vertices(index_t unique_vertex_id, const uuid & component_id)

Return true if given unique vertex has at least one mesh component vertex of given component

save_unique_vertices

cpp
public void save_unique_vertices(basic_string_view directory)
public void save_unique_vertices(basic_string_view directory)

Save the VertexIdentifier into a file.

directory [in] Folder in which create the file.

register_mesh_component

cpp
public void register_mesh_component(const MeshComponent & component, BuilderKey )
public void register_mesh_component(const MeshComponent & component, BuilderKey )

Add a component in the VertexIdentifier

unregister_mesh_component

cpp
public void unregister_mesh_component(const MeshComponent & component, BuilderKey )
public void unregister_mesh_component(const MeshComponent & component, BuilderKey )

Remove a component from the VertexIdentifier and delete corresponding information (i.e. the attribute on component mesh).

create_unique_vertex

cpp
public index_t create_unique_vertex(BuilderKey )
public index_t create_unique_vertex(BuilderKey )

Create an empty unique vertex.

return Index of the created unique vertex.

create_unique_vertices

cpp
public index_t create_unique_vertices(index_t nb, BuilderKey )
public index_t create_unique_vertices(index_t nb, BuilderKey )

Create several empty unique vertices

return Index of the first created unique vertex

set_unique_vertex

cpp
public void set_unique_vertex(ComponentMeshVertex component_vertex_id, index_t unique_vertex_id, BuilderKey )
public void set_unique_vertex(ComponentMeshVertex component_vertex_id, index_t unique_vertex_id, BuilderKey )

Identify a component vertex to an existing unique vertex index.

component_vertex_id [in] Index of the vertex in the component.

unique_vertex_id [in] Unique vertex index.

unset_unique_vertex

cpp
public void unset_unique_vertex(const ComponentMeshVertex & component_vertex_id, index_t unique_vertex_id, BuilderKey )
public void unset_unique_vertex(const ComponentMeshVertex & component_vertex_id, index_t unique_vertex_id, BuilderKey )

Remove a component vertex to its unique vertex index.

component_vertex_id [in] Index of the vertex in the component.

unique_vertex_id [in] Unique vertex index.

update_unique_vertices

cpp
public void update_unique_vertices(const ComponentID & component_id, absl::Span<const index_t> old2new, BuilderKey )
public void update_unique_vertices(const ComponentID & component_id, absl::Span<const index_t> old2new, BuilderKey )

Remove a component vertex to its unique vertex index.

component_id [in] Component unique index used to filter returned vertices.

old2new [in] Mapping between mesh component old vertex indices to new ones. Deleted vertices new index is NO_ID.

load_unique_vertices

cpp
public void load_unique_vertices(basic_string_view directory, BuilderKey )
public void load_unique_vertices(basic_string_view directory, BuilderKey )

Load the VertexIdentifier from a file.

directory [in] Folder containing the file that stores VertexIdentifier information.

delete_isolated_vertices

cpp
public vector delete_isolated_vertices(BuilderKey )
public vector delete_isolated_vertices(BuilderKey )

Delete all unique vertices not associated with any component

VertexIdentifier

cpp
protected void VertexIdentifier(VertexIdentifier && other)
protected void VertexIdentifier(VertexIdentifier && other)

operator=

cpp
protected VertexIdentifier & operator=(VertexIdentifier && other)
protected VertexIdentifier & operator=(VertexIdentifier && other)

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